

The PS2 is indeed, a very powerful machine, there is some slowdown and some pop up in the environments, but when a game does this much, those are easy to forgive and forget hiccups.Īurally the game is near flawless, the music couldn’t have been better composed. The game is a true visual display of the capabilities of the PS2, whether you are traveling the open plains on your way to a boss, while admiring the beauty and artistry of the environments while drooling over the magnificent animation of the hero and his horse, or whether you are picking your jaw of the floor as you battle the beautiful and epic sized bosses, this game has that ‘it’ factor that makes it unforgettable. Last but not least, you haven’t seen the true power of the PS2 until you see one of the mammoth bosses in this game, they are huge, and not only are they huge, but they move and act surprisingly (can I say Jaw ‘droppingly‘?) real, I mean they move just as you would expect a 200 feet tall behemoth to move, and they do it with grace and brains.īy brains I mean AI, they don’t move like mindless robots, they move like living beings, that will try to squash your puny tough resilient hero, at any opportunity they can get. However some of the Colossus are gigantic, and I fell a few times from some of them, and never died, so maybe the blame for not allowing players to jump from cliffs, or swim very deep in the water, must fall on the technical deficiencies of the PS2 rather than on the Developing team. I mean by all intents and purposes no one can survive a jump of a massive cliff like the ones in Shadow, so I guess that’s okay to die from the jump. That really has to be my main complaint on the freedom of exploration department, which might or might not be valid depending on who plays the game. So while you can probably find a way to get to that body of water that you see 500 feet down below of your character, you can’t get there by just jumping. To put an example, in the Gerudo Area in Ocarina of Time, you could dive head first of the cliff into the water, try doing that in one of the Massively epic cliffs in shadow, and you will surely meet your death at the bottom. Perhaps we should blame it on the fact that the developers were shooting for realism, rather than lazy programming.
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Also the game lacks the full interactivity with the environment that Ocarina allowed. Yep! This is a lonely adventure, the game also, while it allows you to explore the world freely and swim underwater (YAY!), it doesn’t let you swim very deep. The game doesn’t quite pull the great magical feel of Ocarina of Time (then again Wind Waker didn’t do it either) as the game doesn’t have (which is really a shame even though you need the sun to be out for you to use your blade to locate the Colossus) a day/night cycle, towns with people or actual places with people. In short the world of Shadow of the Colossus is the kind of world most of us would like to live in. Most importantly the animation of the main character and his trusty horse are unparalleled, the horse here is the Epona of 2005, the animation is impeccable, the horse itself looks damn near photo realistic. There are effects that simulate individual blades of grass and the water effects are very well done. If you can see it on the screen, you can go there, that’s the best way I can describe this, think Morrowind (XBOX/PC) but without load times, and much better graphics, more impressive landscapes, and really a much more impressive visual package overall.
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(The Jak and Daxter series features a system similar as this, but the world doesn’t look as realistic.)

In no other game in the system will you find huge open areas, with magnificent vistas, all done in full 3-D with out load times, or any kind interruptions. The game which is created by the team behind the cult classic ICO, delivers what can possibly be defined as the most ambitious, and best looking PS2 title ever. It also features a guy with a sword, a bow and Arrows, that rides on a horse across the open fields. Colossus, is innovative, huge, and simply a work of art.

Shadow of the Colossus is the closest thing I have played to 1998’s GREAT The Legend of Zelda: Ocarina of Time, in this generation.
